Sure thing, here goes:
You ever notice how some bands just can’t say goodbye? Like, they do this whole farewell tour thing, and then they just keep popping back up (lookin’ at you, Vegas!). Well, Supergiant’s kinda pulling a similar stunt with the Hades 2 patches. Another "final" update, really? But hang on—this isn’t just about chuckling at their "one more time" antics. Nope, there’s something bigger here.
I was diving between Patch 10 and Patch 11 for Hades 2. Honestly? Seems like Supergiant’s stuck overthinking, just a bit. Melinoe’s weapon tweaks, for starters. They slow down the Umbral Flames in one patch, and bam—they’re speeding it up again in the next. Logic, anyone? But here’s the kicker. You play it and every tweak starts to click. Even the ones that feel like they’re targeting me personally (I see you, Hestia’s boons!).
Supergiant’s got this knack for knowing exactly what makes players wanna pull their hair out. It’s not just the obvious stuff like de-gimmicking Chronos. It’s the small stuff too. Balancing enemy hoards on Olympus… tweaking movement? Those changes might actually mean more.
Confession time: I bailed on Hades 2 just before the Warsong update. Olympus was that annoying, right? All that effort to get there, only to get smacked down by enemies so tough you basically need a PhD in pattern recognition. Yep, no thanks. I’m ready to jump back in after Patch 11 though, and it makes the upcoming 1.0 launch even juicier.
What’s wild is, lots of these changes aren’t even from player feedback. Sure, they label some as community-inspired, like the Hexes tweak. But mostly, it’s like the devs just get what makes their games rock, almost digging into your brain to figure it out before you do.
Through Hades 2’s early access phase, especially after Patch 10, Supergiant’s been promising the ultimate 1.0 launch. Games launching in early access and staying there for eternity… or “unlaunching” like Splitgate 2? Yeah, that’s a thing. And here comes Hades 2 Patch 11, standing in contrast to all that. It’s kinda refreshing. Maybe Ian Proulx over at 1047 should take notes on what makes a game worth it from the get-go.
So, hey Supergiant, take all the time you need. The wait’s a killer, but it’s okay—I’m hanging on, ready for the ride.