Oh man, when you dive into fantasy worlds, Tolkien’s Middle-earth is like, whoa, its own universe, right? You’ve got this massive canvas from the Lonely Mountain all the way to Mordor. Every true fan pretty much etched the map into their brain. But here’s the twist – Tales of the Shire drops you smack dab in the most chill place ever, the Shire. Yeah, no epic journeys this time. Just vibes. It’s that calm before the craziness. And honestly, if you’re gonna chill anywhere, the Shire’s the best pick. Everyone’s relaxed, sipping tea, sharing stories about the “big ol’ world” beyond.
So, Bywater. It’s not quite a village yet in the game. Fast forward a few decades though, and bam, it gets real with Saruman causing chaos. Can you believe it? He tried to smack down Gandalf back at Isengard, so he thought, why not mess with Bywater, right? Wild.
And, oh! The Green Dragon Inn. Remember that spot where Bilbo kicked it with Thorin and crew? Frodo, Sam, Merry, Pippin – all of ’em loved that place. Bonus: there’s a catchy tune about it in “Return of the King.” In the game, you can pop in anytime, chat with the Cotton family, soak up the local flavors.
Now, the Brandywine River – kind of like the Shire’s backyard fence. Hobbits think anything past it’s all spooky and strange. Did anything ever creep you out like that? Like a boundary of your own world?
Hobbiton is the epicenter for all things Shire. Baggins’ home turf and the kickoff for “Fellowship of the Ring”. Funny thing, you can’t visit in the game, but Bywater folks are always yappin’ about it. Figures.
And Bree! That’s where your character hails from, hobbits mingling with men – wild, right? Your journey to Bywater? Through the famous Prancing Pony, Bucklebury Ferry, over Brandywine. Adventure lite, but cozy.
Remember those tall, creepy trees? Mirkwood, home of the big ol’ spiders. I mean, seriously, why does it always have to be spiders? It’s a nod to both “The Hobbit” and the nightmare fuel in “LOTR.”
Fangorn Forest crops up too, in chats at least. Trees taller than my uncles’ campfire stories, and Ents, mind you – walking, talking trees! Just picture it.
And then there’s Khazad-dum – not in the game, but Nefi, this dwarf in Bywater, won’t stop talking about it. Balrog mess made it their history, you know? Like a legacy of disaster. Dwarves and their nostalgia, am I right?
Anyway, ever get the feeling some places stick with you just because? That’s Middle-earth, and weirdly enough, the Shire somehow steals the spotlight this time around. Pure, undisturbed nostalgia.