Alright, so Doom: The Dark Ages—let’s talk about this thing. It’s wild how this game’s breaking new ground for the series, right? I mean, Doom’s always been about blasting demons with big guns, but this? It’s like they tossed the rulebook out the window.
You know, sometimes sequels just feel like more of the same. But here, id Software decided to try something pretty gutsy. I don’t remember the last time Doom was so… exploratory? Or focused on melee fights? Honestly, when they first announced it, I was like, “Is this gonna work?” Risky move, but that’s what makes it fascinating. I mean, we’re talking about a series that’s been around since what, the early ‘90s?
So let’s dive into it. These maps are more like a quest, you know? And if you’re into swinging swords, you’re in for a treat. Sure, some folks might grumble—change is hard, right?—but they’ve stuck to what makes Doom, Doom. Kinda like they’re showing off how you can evolve but stay you. Hats off to them for that.
Speaking of changes, remember Doom (2016)? Eternal took it up a notch with its complex fights, and less ammo meant you couldn’t just spray and pray anymore. Some old fans grumbled, but hey, it’s about stepping up. Doom: The Dark Ages piggybacks on that, pushes even further. It’s like expanding on a theme, you know?
Okay, but wait—let’s talk about the cool stuff. We’re talking 24 little collectible toys. And then there’s Serrat, the dragon you can ride. Seriously, a dragon? Plus, there’s this mech suit, Atlan. I dunno if it’s just me, but who would’ve imagined Doom would have you parrying and riding dragons?
Even with all this new stuff, it doesn’t leave behind the OG Doom vibes. They’ve cranked it up, yeah, but still holding on to the heart of it all. It’s like a remix that respects the original track.
So yeah, Doom: The Dark Ages—it’s bold. Not setting the sales charts ablaze yet? Sure, but maybe that’s okay. It’s a long game. Anyway, this medieval vibe with sprawling levels, it’s something that invites players in.
And Glory Kills? Those are still around, just a bit refined. Mostly for tougher baddies now, but you have these Glory Strikes too. A good punch-up keeps things exciting, right?
id Software’s next challenge? Topping this. Seems like they’re up for it, though. Here’s hoping they keep surprising us. It’s a journey—an unexpected one—and boy, am I here for it.