Alright, so here’s the thing. Remedy fans are diving back headfirst into this thing called the Oldest House in FBC: Firebreak. You’d think—”Yay, more crazy co-op fun!” But here’s where it gets a bit… odd. Imagine starting a game and bam! You’re hit with this super underwhelming intro and tutorial. Like, come on, Remedy, what’s going on?
Seriously, you’re expected to just jump into this thing—something totally out of left field for the developer. Loyal fans? They’re all over the place hoping, praying even, that Firebreak gets a much-needed upgrade. Their fear? The game’s lackluster launch might just doom it altogether. Yep, that’s right, might disappear into the void.
Let’s talk setting for a sec. If you’ve been around the Remedy block, this setting? Deja vu. The Oldest House – yep, that strange-as-ever Federal Bureau of Control HQ, from the Control game. Only, this time, you’re not here for storytime. Nope, now you’re a Firebreak agent on a mission to kick out some nasty extradimensional creatures. These aren’t your fluffy kittens, let me tell you. Six years after Control and they’re still mucking around.
And now let’s be clear—Paranatural weapons? Oh, absolutely, players have those. Though you’re going to need something for this chaos.
Now, think about life at the Oldest House. It’s all kinds of crazy. You’d figure Firebreak agents would get some hardcore training before they dive into these wild missions. Nope. Here’s a magic garden gnome, now go fight the Hiss or whatever. It’s laughable, honestly. Many players are completely lost. Like, what are these weapon kits for? Why is leveling such a mystery? And how do you even get through some levels? Also, let’s not even start on those locked abilities. You know, the ones that make it all worth it?
The forums are buzzing with frustrations. So many folks sound off, like, “Remedy, seriously, fix this!” The intro needs fixing, ASAP. Maybe someone in Remedy HQ is listening. Or not. Who knows?
Early levels? Piece of cake. Too easy even, leaving players going, “Wait, is that it?” You’re tossed into this alliance shuffle with other newbies online. Everyone’s clueless, wandering in a fog. Communication features? Uh, what communication features?
And so, the game’s launch? It’s got fans chewing their nails. Will it rise? Or crumble? Remedy’s got a solid rep, though, so while there’s angst, there’s hope. Come on, Remedy, sweep in with those much-needed tweaks. Rework the tutorials, make level difficulties a thing of beauty.
So, crossing fingers over here, hoping they turn this ship around. Otherwise, who knows? Another quirky case of what could’ve been.