Alright, so here’s the thing. I stumbled onto some chatter from Hideo Kojima, and he’s got this thing for small teams. It’s like, imagine a cozy little band of game devs crafting stuff together.
So, he was at this event, y’know, saying these things – Dexerto wrote it up if you wanna check. Anyway, he was talking about this game called Clair Obscur: Expedition 33. Apparently, it started with just about 30 people. Which sounds small, but then again, when you watch the credits roll, it’s like a crazy long list with loads of outsourced folks. Makes you think, right?
Kojima, he’s like, “Back in the day, we were like six dudes.” Can you picture that? Just a half-dozen pals, everyone doing a bit of everything. Fast forward, and it’s this wild expansion. You gotta pass the buck sometimes, trust folks with bits and pieces, but does it always click? I mean, who’s to say?
And then there’s this bit about Sandfall’s team. Just those 33 peeps… and a dog? Yes, a dog. Classic Kojima vibes, dreaming about that intimate group dynamic.
Now, game-making, it’s huge. Like, stratospheric. So you’ve got this tension — how nifty can you be with your tiny crew, but making it all look epic? Seems like a constant dance, right? Anyway, that’s where I got lost. Or found? Depends how you look at it.