Spine, wow. Caught this at Summer Games Fest. It’s like they plucked it right out of some late-’90s arcade fever dream. Not gonna lie, it pulled me straight in, controller practically jumped into my hands. Early days, sure, but I’m already itching to see where this wild ride goes.
Visually? Total cyberpunk vibes—think Blade Runner but with even more neon somehow. You’re Redline, this street artist. Framed for something she didn’t do, naturally. Next thing you know, she’s dodging punches in a bar like that’s just another Tuesday. People gotta stop underestimating her.
Oh, there were these screenshots, too. Flashy, I guess, but what stuck with me more was the sound. You know, kind of like wet cardboard slapping against ice. Don’t ask why that’s what I remember, it just is.
If you’ve played Sifu, you’ll catch the drift—sort of. Quick punches, slick moves. But the devs? They’re shrugging off that comparison. More like Batman, they say. Arkham vibes. It’s more about reading moves than just, you know, reacting. Or maybe they just got distracted. Who knows?
Finishers, though—wow, not for the faint-hearted. Redline’s got this knack for, uh, creativity with her takedowns. Some John Wick-level stuff, but messier. Camera can’t seem to get enough of it. Spins, zooms, the works. Honestly, I half-expected a popcorn vendor to walk by.
And parrying? Redline’s all about dodging bullets and bottles by the skin of her teeth. Satisfying every time. Even when you miss—but maybe that’s just me enjoying chaos.
Sometimes she picks up something heavy. Like, BOOM, shotgun-style. Suddenly, it’s all Hotline Miami. New angles, quick shots, reality bending a bit. Unplanned maybe?
There’s this Sega Genesis feel—a weird glitch in time where beat-‘em-ups ruled. Spine fits right in, a bizarre trip down what-might-have-been lane. But hey, I’m just here for the ride, can’t wait to see where it ends.